Sanctara — Idle RPG, Survivor Arena & $SANCT Rewards
Sanctara is a 2.5D idle / auto-battler RPG combined with a live "Survivor Arena" and a play-to-earn reward economy built around the $SANCT token.
How the game works
Choose one of 11 heroes — six free classes (Warrior, Ranger, Mage, Priest, Rogue, Knight) and five premium heroes (Serpent King, Kraken, Karadam, Phoenix, Reaper, which earn 2× EXP). Your hero auto-battles monsters on the map; you steer movement, fire skills and use HP/MP potions.
Leveling & how to grind
EXP required per level = expected daily kills × the weakest monster's EXP in your current zone × the days-per-level factor. The grind curve is intentionally hard: levels 1–20 take about 1 day each, 20–40 about 2 days, 40–60 about 4 days, and 60+ about 6 days per level. Every level raises your max HP, attack and defense.
Zones & bosses
Six zones unlock by level: Forest Farm (1–6), Dark Dungeon (6–11), Desert Ruins (11–16), Ice Cave (16–21), Lava Arena and Ancient Abyss. Each zone has normal monsters, tougher "special" monsters (~3× HP), a boss every 25 kills, and a one-time Zone Guardian that grants a first-clear reward.
Loot & gear
Equip Swords (attack), Armor (defense), Rings and Belts (max HP) in five rarities: common, rare, epic, legendary and unique. Completing matched gear sets grants bonus stats. Sell junk loot for Market Coins.
What is $SANCT?
$SANCT is the project token (200,000,000 total supply): Reward Pool 120M (60%), Treasury 40M (20%), Team 20M (10%), Ecosystem 20M (10%), with a mainnet launch target. Earn $SANCT by playing the Survivor Arena, watching optional rewarded ads in the Light app, running a Node session, and inviting friends (each signup gives a +25% lifetime bonus). In-game "Market Coins" are a separate currency used to unlock heroes and buy upgrades. There is no cryptocurrency mining on your device — no background CPU/GPU usage.
Open sanctara.io in a modern browser with JavaScript enabled to play.